HD2

Helldivers 2 Tactical Command

Weapon Customizer & Galactic War Briefing

Drop from orbit with a plan. Build optimized Helldivers 2 loadouts, counter every faction, and synchronize stratagems before your squad hits the battlefield.

Galactic War Intel
Squad Doctrine
Co-op Ready
Official launch: 2024-02-08Supported platforms: PC, PlayStation 5Database updated: Sep 5, 2025

Operational statistics

Weapons Catalogued

15

Armor-Piercing Loadouts

7

Warbonds Tracked

3

Stratagems Indexed

0

Galactic War Overview

Key Helldivers 2 systems taken directly from the Super Earth field manual and operations log

Helldivers 2 is a third-person cooperative shooter where up to four Helldivers deploy to spread Managed Democracy across contested systems. Every operation influences the persistent Galactic War map, with major orders rotating regularly to target Terminid hives or Automaton war factories.

Dynamic Warfront

Major Orders shift the galactic battle line every few days, introducing new bonuses, hazards, and mission modifiers that squads must adapt to on the fly.

Coordinated Drops

Missions scale in intensity with enemy alerts—coordinate stratagems, boosters, and weapon roles before hitting the ground to keep the liberation rate climbing.

Mission Parameters

Configure your search parameters to find the perfect weapons for your mission

15 WEAPONS AVAILABLE FOR DEPLOYMENT

AR-23 Liberator

B-TIER
Assault Rifle
Free
Light

Standard issue assault rifle of the Helldivers. Reliable and versatile.

Damage:
70
Capacity:
45
Fire Rate:
640 RPM
Reload:
2s
Recoil:
14
Attachments:4
Max Level:10

AR-23C Liberator Concussive

B-TIER
Assault Rifle
Steeled Veterans
Light

Concussive variant with stun capabilities.

Damage:
55
Capacity:
45
Fire Rate:
640 RPM
Reload:
2s
Recoil:
12
Attachments:4
Max Level:10

AR-23P Liberator Penetrator

A-TIER
Assault Rifle
Steeled Veterans
Medium

High-penetration rounds for armored targets.

Damage:
70
Capacity:
45
Fire Rate:
640 RPM
Reload:
2s
Recoil:
16
Attachments:4
Max Level:10

AR-61 Tenderizer

A-TIER
Assault Rifle
Cutting Edge
Medium

Heavy assault rifle with superior stopping power.

Damage:
100
Capacity:
50
Fire Rate:
300 RPM
Reload:
2.8s
Recoil:
22
Attachments:4
Max Level:10

SMG-37 Defender

B-TIER
SMG
Free
Light

Compact and fast-firing submachine gun.

Damage:
45
Capacity:
45
Fire Rate:
800 RPM
Reload:
1.5s
Recoil:
8
Attachments:4
Max Level:10

SMG-72 Pummeler

B-TIER
SMG
Cutting Edge
Light

High-capacity SMG with concussive rounds.

Damage:
60
Capacity:
60
Fire Rate:
450 RPM
Reload:
2.2s
Recoil:
18
Attachments:4
Max Level:10

SG-225 Breaker

S-TIER
Shotgun
Free
Light

Devastating close-range combat shotgun.

Damage:
330
Capacity:
13
Fire Rate:
300 RPM
Reload:
3.5s
Recoil:
35
Attachments:4
Max Level:10

SG-225SP Breaker Spray&Pray

A-TIER
Shotgun
Steeled Veterans
Light

Fully automatic shotgun for sustained fire.

Damage:
280
Capacity:
32
Fire Rate:
400 RPM
Reload:
4s
Recoil:
25
Attachments:4
Max Level:10

R-63 Diligence

A-TIER
Marksman Rifle
Free
Medium

Precision semi-automatic rifle.

Damage:
165
Capacity:
15
Fire Rate:
300 RPM
Reload:
2.5s
Recoil:
25
Attachments:4
Max Level:10

R-63CS Diligence Counter Sniper

A-TIER
Marksman Rifle
Steeled Veterans
Heavy

Anti-materiel precision rifle.

Damage:
200
Capacity:
15
Fire Rate:
250 RPM
Reload:
2.8s
Recoil:
35
Attachments:4
Max Level:10

P-2 Peacemaker

B-TIER
Pistol
Free
Light

Standard issue sidearm.

Damage:
105
Capacity:
15
Fire Rate:
250 RPM
Reload:
1.8s
Recoil:
18
Attachments:3
Max Level:10

P-19 Redeemer

B-TIER
Pistol
Cutting Edge
Light

High-capacity automatic pistol.

Damage:
75
Capacity:
20
Fire Rate:
450 RPM
Reload:
1.5s
Recoil:
12
Attachments:3
Max Level:10

MG-43 Machine Gun

A-TIER
Machine Gun
Free
Medium

Heavy machine gun for sustained suppression.

Damage:
150
Capacity:
150
Fire Rate:
650 RPM
Reload:
5s
Recoil:
28
Attachments:4
Max Level:10

AC-8 Autocannon

S-TIER
Autocannon
Free
Heavy

Anti-vehicle autocannon.

Damage:
350
Capacity:
10
Fire Rate:
150 RPM
Reload:
4.5s
Recoil:
45
Attachments:4
Max Level:10

LAS-98 Laser Cannon

S-TIER
Energy Weapon
Free
Heavy

Directed energy weapon with unlimited ammo.

Damage:
300
Capacity:
999
Fire Rate:
1 RPM
Reload:
0s
0
Attachments:4
Max Level:10

Enemy Faction Countermeasures

Adapt each weapon build to neutralize the active Helldivers 2 threats

Terminid Swarms

Carapace-armored insects overwhelm with numbers, bile, and charging elites like Chargers and Bile Titans.

  • • Prioritize area-of-effect, fire, and stun weaponry.
  • • Break Charger armor with railguns, recoilless rifles, or spear strikes.
  • • Drop napalm, gas strikes, or EM field stratagems to thin patrols before objectives.

Automaton Collective

Heavily armored machines deploy turrets, walkers, and gunships that punish static teams.

  • • Equip armor-piercing rifles, railguns, and explosives.
  • • Use smoke or shield relays to cross open fire lanes.
  • • Combine Eagle 500kg bombs with recoilless rifles to delete fabricators fast.

Illuminate Sightings

Recon reports hint at returning Illuminate technology with energy shields and teleporting units.

  • • Prepare laser, arc, or plasma weapons to bypass shields.
  • • Carry stun grenades to interrupt teleporting squads.
  • • Stack detection stratagems like UAV, Motion Sensors, and Patriot Exosuits.

Mission Planning & Hazards

Tailor stratagems and weapons to each Helldivers 2 operation type and planetary condition

Hazard Zones

Heatwaves, blizzards, and orbital bombardment modifiers change how weapons perform—pack backups for adverse climates.

Stratagem Windows

Coordinate stratagem order and cooldowns before calling drops; jamming towers and fire tornados can interrupt resupply timing.

Squad Roles

Balance heavy ordnance, crowd control, and support stratagems so every Helldiver has a defined objective on the ground.